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Education

Sep 2021 – May 2023

Carnegie Mellon University

Entertainment Technology - Master of Entertainment Technology

Sep 2016 – Jun 2020

Guangdong University of Technology

Internet of Things - Bachelor of Engineering - BE

Square Stage

Work Experience

May 2021 – Aug 2021

Technical Artist Intern

Tencent Games

Shenzhen, Guangdong, China

• Participate in the porting of some project code frameworks from build-in to URP pipeline.
• Realize the dynamic interactive snow effect of characters stepping on snow, mainly the realization of snow material rendering, tracks and footprints.
• Build toon shader framework for objects in the scene and character.
• Realize the rain ripples and puddle effect ,including puddles, flowing water, ripples of raindrops falling on the water surface and on a wet surface.

Sep 2020 – Jan 2021

Technical Artist Intern

Kingsoft

Zhuhai,Guangdong,China

Responsibilities include:

◎Research on water shading related technologies and develop offline FFT water.

◎Develop an analysis and debugging tool for the Overdraw rate of the mobile game terminal.

◎Use Snapdragon Profiler to reproduce and analyze the effects of mobile games.

◎Achieve the character cartoon rendering outline, cel shading, and multi-light source shadows under the URP pipeline.

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