Software Rasterizer & Pathtracer & MeshEdit & Animations
involved technology: C++,CG algroithm This project is finished when I am taking 15-462/662 Computer Graphics (Fall2022)at Carnegie Mellon...
Software Rasterizer & Pathtracer & MeshEdit & Animations
The night yakitori bar
Renaming Tools - Maya Python Tools practice
Substance designer practice - Doughnuts
Randomizing and Generating Tools - Maya Python Tool
Substance designer practice - Dirt Ground with rocks and twigs
Pickle Mania
DesertDush
The ordinary flowershop
Rain ripples and puddle effect
Interactive snow Effect with footprints and tracks
Lighting practice in Unreal Engine
Toon shader framework for character and environment
Code migration from Unity build-in pipeline to URP pipeline
URP Cartoon character shader exercise
Large-scale water body rendering based on offline FFT.
Overdraw rate analysis and debugging tool