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Dec 29, 20224 min read
Software Rasterizer & Pathtracer & MeshEdit & Animations
involved technology: C++,CG algroithm This project is finished when I am taking 15-462/662 Computer Graphics (Fall2022)at Carnegie Mellon...
1560
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Apr 30, 20221 min read
The night yakitori bar
involved technology: Unreal Engine,shader This project is from ADVANCED PIPELINE TOPICS FOR FILM AND GAME ART - 53884 - Spring 2022. It...
500
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Jan 5, 20221 min read
Renaming Tools - Maya Python Tools practice
involved technology: Python、PyMEL、Maya A python tool I wrote for easily renaming the objects in Maya. 1、Search the Name and Replace it by...
580
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Jan 1, 20221 min read
Substance designer practice - Doughnuts
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. 👈 Overall rendering Nodes graph Create a height...
570
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Dec 30, 20211 min read
Randomizing and Generating Tools - Maya Python Tool
involved technology: Python、PyMEL、Maya 1、Create specific numbers of specific objects 2、Randamize the selected objects according to the...
170
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Dec 8, 20211 min read
Substance designer practice - Dirt Ground with rocks and twigs
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. and also my learning material of the substance...
150
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Dec 3, 20211 min read
Pickle Mania
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round5 and...
230
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Nov 26, 20211 min read
VFX
Here are some of the VFX and particle system that I have created so far Fireworks VFX it is made for the game the ordinary flower shop...
330
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Oct 31, 20211 min read
The Pyres
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round4 In ETC....
650
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Oct 13, 20211 min read
DesertDush
involved technology: C#、Game development、unity、VR、SteamVR、 The project was created during the building visual world in round3 in ETC....
130
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Sep 29, 20211 min read
The ordinary flowershop
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round2. As an...
120
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Aug 13, 20215 min read
Rain ripples and puddle effect
involved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
1100
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Aug 9, 20212 min read
Interactive snow Effect with footprints and tracks
involved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
930
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Jul 16, 20211 min read
Lighting practice in Unreal Engine
involved technology: Unreal Engine、Lighting This project was done during my internship in Tencent games. it is also a training...
280
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Jul 9, 20212 min read
Toon shader framework for character and environment
involved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
750
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Jun 1, 20211 min read
Code migration from Unity build-in pipeline to URP pipeline
involved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
240
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Mar 3, 20211 min read
URP Cartoon character shader exercise
involved technology: C#、URP、HLSL This project is mainly the exercise for Toon shader basic principle under the Unity URP pipeline. I...
230
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Dec 1, 20204 min read
Large-scale water body rendering based on offline FFT.
involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...
640
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Nov 20, 20202 min read
Overdraw rate analysis and debugging tool
involved technology: C#、Unity shader、OnGUI()、compute shader This project is a tool for showing the overdraw rate both in Unity Editor and...
500
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