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Software Rasterizer & Pathtracer & MeshEdit & Animations
involved technology: C++,CG algroithm This project is finished when I am taking 15-462/662 Computer Graphics (Fall2022)at Carnegie Mellon...
Dec 29, 20224 min read


The night yakitori bar
involved technology: Unreal Engine,shader This project is from ADVANCED PIPELINE TOPICS FOR FILM AND GAME ART - 53884 - Spring 2022. It...
May 1, 20221 min read


Renaming Tools - Maya Python Tools practice
involved technology: Python、PyMEL、Maya A python tool I wrote for easily renaming the objects in Maya. 1、Search the Name and Replace it by...
Jan 5, 20221 min read


Substance designer practice - Doughnuts
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. 👈 Overall rendering Nodes graph Create a height...
Jan 1, 20221 min read


Randomizing and Generating Tools - Maya Python Tool
involved technology: Python、PyMEL、Maya 1、Create specific numbers of specific objects 2、Randamize the selected objects according to the...
Dec 30, 20211 min read


Substance designer practice - Dirt Ground with rocks and twigs
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. and also my learning material of the substance...
Dec 8, 20211 min read


Pickle Mania
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round5 and...
Dec 3, 20211 min read


VFX
Here are some of the VFX and particle system that I have created so far Fireworks VFX it is made for the game the ordinary flower shop...
Nov 26, 20211 min read


The Pyres
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round4 In ETC....
Nov 1, 20211 min read


DesertDush
involved technology: C#、Game development、unity、VR、SteamVR、 The project was created during the building visual world in round3 in ETC....
Oct 14, 20211 min read


The ordinary flowershop
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round2. As an...
Sep 30, 20211 min read


Rain ripples and puddle effect
involved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
Aug 14, 20215 min read


Interactive snow Effect with footprints and tracks
involved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
Aug 10, 20212 min read


Lighting practice in Unreal Engine
involved technology: Unreal Engine、Lighting This project was done during my internship in Tencent games. it is also a training...
Jul 17, 20211 min read


Toon shader framework for character and environment
involved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
Jul 10, 20212 min read


Code migration from Unity build-in pipeline to URP pipeline
involved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
Jun 1, 20211 min read


URP Cartoon character shader exercise
involved technology: C#、URP、HLSL This project is mainly the exercise for Toon shader basic principle under the Unity URP pipeline. I...
Mar 3, 20211 min read


Large-scale water body rendering based on offline FFT.
involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...
Dec 1, 20204 min read


Overdraw rate analysis and debugging tool
involved technology: C#、Unity shader、OnGUI()、compute shader This project is a tool for showing the overdraw rate both in Unity Editor and...
Nov 20, 20202 min read
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