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Dec 29, 20224 min read
Software Rasterizer & Pathtracer & MeshEdit & Animations
involved technology: C++,CG algroithm This project is finished when I am taking 15-462/662 Computer Graphics (Fall2022)at Carnegie Mellon...
1560
Apr 30, 20221 min read
The night yakitori bar
involved technology: Unreal Engine,shader This project is from ADVANCED PIPELINE TOPICS FOR FILM AND GAME ART - 53884 - Spring 2022. It...
500
Jan 5, 20221 min read
Renaming Tools - Maya Python Tools practice
involved technology: Python、PyMEL、Maya A python tool I wrote for easily renaming the objects in Maya. 1、Search the Name and Replace it by...
580
Jan 1, 20221 min read
Substance designer practice - Doughnuts
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. 👈 Overall rendering Nodes graph Create a height...
570
Dec 30, 20211 min read
Randomizing and Generating Tools - Maya Python Tool
involved technology: Python、PyMEL、Maya 1、Create specific numbers of specific objects 2、Randamize the selected objects according to the...
170
Dec 8, 20211 min read
Substance designer practice - Dirt Ground with rocks and twigs
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. and also my learning material of the substance...
150
Dec 3, 20211 min read
Pickle Mania
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round5 and...
230
Nov 26, 20211 min read
VFX
Here are some of the VFX and particle system that I have created so far Fireworks VFX it is made for the game the ordinary flower shop...
330
Oct 31, 20211 min read
The Pyres
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round4 In ETC....
650
Oct 13, 20211 min read
DesertDush
involved technology: C#、Game development、unity、VR、SteamVR、 The project was created during the building visual world in round3 in ETC....
130
Sep 29, 20211 min read
The ordinary flowershop
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round2. As an...
120
Aug 13, 20215 min read
Rain ripples and puddle effect
involved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
1100
Aug 9, 20212 min read
Interactive snow Effect with footprints and tracks
involved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
930
Jul 16, 20211 min read
Lighting practice in Unreal Engine
involved technology: Unreal Engine、Lighting This project was done during my internship in Tencent games. it is also a training...
280
Jul 9, 20212 min read
Toon shader framework for character and environment
involved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
750
Jun 1, 20211 min read
Code migration from Unity build-in pipeline to URP pipeline
involved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
240
Mar 3, 20211 min read
URP Cartoon character shader exercise
involved technology: C#、URP、HLSL This project is mainly the exercise for Toon shader basic principle under the Unity URP pipeline. I...
230
Dec 1, 20204 min read
Large-scale water body rendering based on offline FFT.
involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...
640
Nov 20, 20202 min read
Overdraw rate analysis and debugging tool
involved technology: C#、Unity shader、OnGUI()、compute shader This project is a tool for showing the overdraw rate both in Unity Editor and...
500
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