involved technology: C#、Game development、unity、Unity shader
The project was created during the building visual world in round2. As an ordinary flowershop owner, you need to supply your wired customer with different kinds of flower bouquet. you will find out the customer 's needs in certain ways and cheer them up by giving them the flower! however,by giving suitable flowers for each customers and cheering them up makes this ordinary flower shop extraordinary!
I am responsible for the AR flower interaction game logic and all of the particle systems for the flower which includes the bee flying, flower burning, and the fireworks effect. and also the cartoon shader for the character and the lighting.
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