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![Wave](https://static.wixstatic.com/media/11062b_8b22b23092f6424dbc6b99c880e11042~mv2.jpg/v1/fill/w_980,h_653,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/11062b_8b22b23092f6424dbc6b99c880e11042~mv2.jpg)
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![The night yakitori bar](https://static.wixstatic.com/media/8bd741_95bc9e0b981b4e9ea8e9d5a69046b68d~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_95bc9e0b981b4e9ea8e9d5a69046b68d~mv2.webp)
Apr 30, 20221 min read
The night yakitori bar
involved technology: Unreal Engine,shader This project is from ADVANCED PIPELINE TOPICS FOR FILM AND GAME ART - 53884 - Spring 2022. It...
500
![](https://static.wixstatic.com/media/8bd741_8bcca687569a46b18727285815e7227b~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/8bd741_8bcca687569a46b18727285815e7227b~mv2.webp)
![The Pyres](https://static.wixstatic.com/media/8bd741_8bcca687569a46b18727285815e7227b~mv2.jpg/v1/fill/w_279,h_210,fp_0.50_0.50,q_90,enc_auto/8bd741_8bcca687569a46b18727285815e7227b~mv2.webp)
Oct 31, 20211 min read
The Pyres
involved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round4 In ETC....
650
![Rain ripples and puddle effect](https://static.wixstatic.com/media/8bd741_5d24e03aee754d24a50877020be30064~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_5d24e03aee754d24a50877020be30064~mv2.webp)
Aug 13, 20215 min read
Rain ripples and puddle effect
involved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
1100
![](https://static.wixstatic.com/media/8bd741_aad76683abbd4b64a8da55194827c393~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/8bd741_aad76683abbd4b64a8da55194827c393~mv2.webp)
![Interactive snow Effect with footprints and tracks](https://static.wixstatic.com/media/8bd741_aad76683abbd4b64a8da55194827c393~mv2.jpg/v1/fill/w_279,h_210,fp_0.50_0.50,q_90,enc_auto/8bd741_aad76683abbd4b64a8da55194827c393~mv2.webp)
Aug 9, 20212 min read
Interactive snow Effect with footprints and tracks
involved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
930
![](https://static.wixstatic.com/media/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.webp)
![Toon shader framework for character and environment](https://static.wixstatic.com/media/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.jpg/v1/fill/w_279,h_210,fp_0.50_0.50,q_90,enc_auto/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.webp)
Jul 9, 20212 min read
Toon shader framework for character and environment
involved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
750
![Code migration from Unity build-in pipeline to URP pipeline](https://static.wixstatic.com/media/8bd741_ef4d1671f683484484b15da105425e86~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_ef4d1671f683484484b15da105425e86~mv2.webp)
Jun 1, 20211 min read
Code migration from Unity build-in pipeline to URP pipeline
involved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
240
![URP Cartoon character shader exercise](https://static.wixstatic.com/media/8bd741_55c5461b67a742ee9e8018725f60df7f~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_55c5461b67a742ee9e8018725f60df7f~mv2.webp)
Mar 3, 20211 min read
URP Cartoon character shader exercise
involved technology: C#、URP、HLSL This project is mainly the exercise for Toon shader basic principle under the Unity URP pipeline. I...
230
![Large-scale water body rendering based on offline FFT.](https://static.wixstatic.com/media/8bd741_711c916976c84c6daba9edc9aa80c725~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_711c916976c84c6daba9edc9aa80c725~mv2.webp)
Dec 1, 20204 min read
Large-scale water body rendering based on offline FFT.
involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...
640
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