Apr 30, 20221 min readThe night yakitori barinvolved technology: Unreal Engine,shader This project is from ADVANCED PIPELINE TOPICS FOR FILM AND GAME ART - 53884 - Spring 2022. It...
Oct 31, 20211 min readThe Pyresinvolved technology: C#、Game development、unity、Unity shader The project was created during the building visual world in round4 In ETC....
Aug 13, 20215 min readRain ripples and puddle effectinvolved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
Aug 9, 20212 min readInteractive snow Effect with footprints and tracksinvolved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
Jul 9, 20212 min readToon shader framework for character and environmentinvolved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
Jun 1, 20211 min readCode migration from Unity build-in pipeline to URP pipelineinvolved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
Mar 3, 20211 min readURP Cartoon character shader exerciseinvolved technology: C#、URP、HLSL This project is mainly the exercise for Toon shader basic principle under the Unity URP pipeline. I...
Dec 1, 20204 min readLarge-scale water body rendering based on offline FFT.involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...