top of page
Writer's picturefeng jessica

The night yakitori bar

Updated: Feb 16, 2023

involved technology: Unreal Engine,shader


This project is from ADVANCED PIPELINE TOPICS FOR FILM AND GAME ART - 53884 - Spring 2022. It is real-time rendered in Unreal Engine 4.26.


This class that group up students of differents skillsset (modeling rigging look dev shader Toolsdev ) and give us exposure to advanced aspects of technical art and CG art production pipelines. Through a series of modules and group projects, wewill learn how to research and teach themselves emerging computer graphics technologies relating to Procedural Geometry, Look Development, and Visual FX using Houdini, Maya, and Unreal Engine.


Team member: Hui Feng,Xintong Liu,Xiaoying Meng,Yongzi Ye and Yukti Gupte.

I am responsible for the materials ,shaders ,particles systems and also tools development as a tech artist.

https://www.artstation.com/artwork/wJ29QY


Final result:







Tool Development


develop empty groups clear-up tools for our Rigging and animation artist.





Materials and shaders

Bubbles in beer

Foam in Beer

Scene Toon shader

on/off


Lighting deisgn













50 views0 comments

Recent Posts

See All

Comentários


bottom of page