involved technology: Unreal Engine,shader
This project is from ADVANCED PIPELINE TOPICS FOR FILM AND GAME ART - 53884 - Spring 2022. It is real-time rendered in Unreal Engine 4.26.
This class that group up students of differents skillsset (modeling rigging look dev shader Toolsdev ) and give us exposure to advanced aspects of technical art and CG art production pipelines. Through a series of modules and group projects, wewill learn how to research and teach themselves emerging computer graphics technologies relating to Procedural Geometry, Look Development, and Visual FX using Houdini, Maya, and Unreal Engine.
Team member: Hui Feng,Xintong Liu,Xiaoying Meng,Yongzi Ye and Yukti Gupte.
I am responsible for the materials ,shaders ,particles systems and also tools development as a tech artist.
https://www.artstation.com/artwork/wJ29QY
Final result:
Tool Development
develop empty groups clear-up tools for our Rigging and animation artist.
Materials and shaders
Bubbles in beer
Foam in Beer
Scene Toon shader
on/off
Lighting deisgn
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