involved technology: Unreal Engine、Lighting
This project was done during my internship in Tencent games. it is also a training assignment.
I set up and rectified assets, optimized assets, packaged maps, and made shaders. At the same time, I needed to use lighting knowledge to create a standard lighting scene including scenes and characters, including lighting in various time periods in the morning, midnight, and evening.
During this period, I learned the basic operations and functions of UE4, including materials, art asset settings, lighting, post-processing effects, etc.
Midnight
Noon
Afternoon
Sunset/Early Morning
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