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![Wave](https://static.wixstatic.com/media/11062b_8b22b23092f6424dbc6b99c880e11042~mv2.jpg/v1/fill/w_980,h_653,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/11062b_8b22b23092f6424dbc6b99c880e11042~mv2.jpg)
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![Renaming Tools - Maya Python Tools practice](https://static.wixstatic.com/media/8bd741_e2958f4c75804f448b6c740f9cb68aff~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_e2958f4c75804f448b6c740f9cb68aff~mv2.webp)
Jan 5, 20221 min read
Renaming Tools - Maya Python Tools practice
involved technology: Python、PyMEL、Maya A python tool I wrote for easily renaming the objects in Maya. 1、Search the Name and Replace it by...
580
![Substance designer practice - Doughnuts](https://static.wixstatic.com/media/8bd741_c45e87df9bcf4cc7a3c1935eac3cfcfa~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_c45e87df9bcf4cc7a3c1935eac3cfcfa~mv2.webp)
Jan 1, 20221 min read
Substance designer practice - Doughnuts
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. 👈 Overall rendering Nodes graph Create a height...
570
![Randomizing and Generating Tools - Maya Python Tool](https://static.wixstatic.com/media/8bd741_95c0624a505f4267b3a2fca3c74c7445~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_95c0624a505f4267b3a2fca3c74c7445~mv2.webp)
Dec 30, 20211 min read
Randomizing and Generating Tools - Maya Python Tool
involved technology: Python、PyMEL、Maya 1、Create specific numbers of specific objects 2、Randamize the selected objects according to the...
170
![Substance designer practice - Dirt Ground with rocks and twigs](https://static.wixstatic.com/media/8bd741_e36c4714500f4a3199320819960e897c~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_e36c4714500f4a3199320819960e897c~mv2.webp)
Dec 8, 20211 min read
Substance designer practice - Dirt Ground with rocks and twigs
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. and also my learning material of the substance...
150
![](https://i.ytimg.com/vi/XWIB8kJXjD0/sddefault.jpg)
![VFX](https://i.ytimg.com/vi/XWIB8kJXjD0/sddefault.jpg)
Nov 26, 20211 min read
VFX
Here are some of the VFX and particle system that I have created so far Fireworks VFX it is made for the game the ordinary flower shop...
330
![Rain ripples and puddle effect](https://static.wixstatic.com/media/8bd741_5d24e03aee754d24a50877020be30064~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_5d24e03aee754d24a50877020be30064~mv2.webp)
Aug 13, 20215 min read
Rain ripples and puddle effect
involved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
1100
![](https://static.wixstatic.com/media/8bd741_aad76683abbd4b64a8da55194827c393~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/8bd741_aad76683abbd4b64a8da55194827c393~mv2.webp)
![Interactive snow Effect with footprints and tracks](https://static.wixstatic.com/media/8bd741_aad76683abbd4b64a8da55194827c393~mv2.jpg/v1/fill/w_279,h_210,fp_0.50_0.50,q_90,enc_auto/8bd741_aad76683abbd4b64a8da55194827c393~mv2.webp)
Aug 9, 20212 min read
Interactive snow Effect with footprints and tracks
involved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
930
![](https://static.wixstatic.com/media/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.webp)
![Toon shader framework for character and environment](https://static.wixstatic.com/media/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.jpg/v1/fill/w_279,h_210,fp_0.50_0.50,q_90,enc_auto/8bd741_a76a76b71c454b458e92a6e9a3e0c813~mv2.webp)
Jul 9, 20212 min read
Toon shader framework for character and environment
involved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
750
![Code migration from Unity build-in pipeline to URP pipeline](https://static.wixstatic.com/media/8bd741_ef4d1671f683484484b15da105425e86~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_ef4d1671f683484484b15da105425e86~mv2.webp)
Jun 1, 20211 min read
Code migration from Unity build-in pipeline to URP pipeline
involved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
240
![Large-scale water body rendering based on offline FFT.](https://static.wixstatic.com/media/8bd741_711c916976c84c6daba9edc9aa80c725~mv2.png/v1/fill/w_279,h_210,fp_0.50_0.50,q_95,enc_auto/8bd741_711c916976c84c6daba9edc9aa80c725~mv2.webp)
Dec 1, 20204 min read
Large-scale water body rendering based on offline FFT.
involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...
640
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