Jan 5, 20221 min readRenaming Tools - Maya Python Tools practiceinvolved technology: Python、PyMEL、Maya A python tool I wrote for easily renaming the objects in Maya. 1、Search the Name and Replace it by...
Jan 1, 20221 min readSubstance designer practice - Doughnutsinvolved technology: substance designer、Maya 👉 This is the tutorial video I referenced. 👈 Overall rendering Nodes graph Create a height...
Dec 30, 20211 min readRandomizing and Generating Tools - Maya Python Toolinvolved technology: Python、PyMEL、Maya 1、Create specific numbers of specific objects 2、Randamize the selected objects according to the...
Dec 8, 20211 min readSubstance designer practice - Dirt Ground with rocks and twigsinvolved technology: substance designer、Maya 👉 This is the tutorial video I referenced. and also my learning material of the substance...
Nov 26, 20211 min readVFXHere are some of the VFX and particle system that I have created so far Fireworks VFX it is made for the game the ordinary flower shop...
Aug 13, 20215 min readRain ripples and puddle effectinvolved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
Aug 9, 20212 min readInteractive snow Effect with footprints and tracksinvolved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
Jul 9, 20212 min readToon shader framework for character and environmentinvolved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
Jun 1, 20211 min readCode migration from Unity build-in pipeline to URP pipelineinvolved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
Dec 1, 20204 min readLarge-scale water body rendering based on offline FFT.involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...