top of page
language:

Search

Renaming Tools - Maya Python Tools practice
involved technology: Python、PyMEL、Maya A python tool I wrote for easily renaming the objects in Maya. 1、Search the Name and Replace it by...
Jan 5, 20221 min read
59
0

Substance designer practice - Doughnuts
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. 👈 Overall rendering Nodes graph Create a height...
Jan 1, 20221 min read
57
0

Randomizing and Generating Tools - Maya Python Tool
involved technology: Python、PyMEL、Maya 1、Create specific numbers of specific objects 2、Randamize the selected objects according to the...
Dec 30, 20211 min read
17
0

Substance designer practice - Dirt Ground with rocks and twigs
involved technology: substance designer、Maya 👉 This is the tutorial video I referenced. and also my learning material of the substance...
Dec 8, 20211 min read
15
0


VFX
Here are some of the VFX and particle system that I have created so far Fireworks VFX it is made for the game the ordinary flower shop...
Nov 26, 20211 min read
33
0

Rain ripples and puddle effect
involved technology: Unity Shader、C#、shaderGUI() This project was completed during my internship in Tencent games. For the project that I...
Aug 14, 20215 min read
110
0


Interactive snow Effect with footprints and tracks
involved technology: Unity Shader、C#、shaderGUI() This project was finished during my internship in Tencent games. For the game project...
Aug 10, 20212 min read
93
0


Toon shader framework for character and environment
involved technology: Unity Shader、HLSL、URP、Computer Graphics、ShaderGUI This project was completed during my internship in Tencent games....
Jul 10, 20212 min read
75
0

Code migration from Unity build-in pipeline to URP pipeline
involved technology: C#、Unity Shader、URP、HLSL、CG This project was finished during my internship at Tencent. I am mainly responsible for...
Jun 1, 20211 min read
24
0

Large-scale water body rendering based on offline FFT.
involved technology: C#、Unity shader、compute shader This project adopts the offline FFT method, uses compute shader to calculate FFT...
Dec 1, 20204 min read
64
0
bottom of page