Hui Feng
Hui Feng's Portfolio And Blog
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huif@andrew.cmu.edu
Renaming Tools - Maya Python Tools practice
Randomizing and Generating Tools - Maya Python Tool
Overdraw rate analysis and debugging tool
Pickle Mania
The Pyres
DesertDush
The ordinary flowershop
Rain ripples and puddle effect
Interactive snow Effect with footprints and tracks
Toon shader framework for character and environment
Code migration from Unity build-in pipeline to URP pipeline
Large-scale water body rendering based on offline FFT.
Substance designer practice - Doughnuts
Substance designer practice - Dirt Ground with rocks and twigs
VFX
Software Rasterizer & Pathtracer & MeshEdit & Animations
The night yakitori bar
Lighting practice in Unreal Engine